
I chose the Villareal house, but moved the house to front of the lot to cut time wasted walking to/from work. I grouped all possible achievements by similar activities: sim killin, legacy, emotion, social events, hours played, travellin around, job skillin, aliens, simsta, etc. LenaJ’s spreadsheet was the start and inspiration for a 20 page spreadsheet to set priorities. Pre-play planning: I did a LOT of research, and incorporated tips from winners of 20 challenges, Claymask and LenaJ. All hail LenaJ, the undisputed queen of sims for a fantastic score! Last night, I thought I had finally won one of these. Overall, this is one of my favorite challenges because you get so much variety in activities. I haven't had a lot of time for Sims lately, so maybe there was some news about the deaths being harder and the hidden achievements being removed and I missed that. At that point, I gave up on that one because it was taking too long for 25-point achievement.Īnother question - did anyone have success with the Hidden achievements? I couldn't get any of them to count. After those were so hard to kill, I got the bright idea to send vamps out in the sun, because that is very quick, but that didn't work.


I thought it might have something to do with the new back float, so I got her out of the pool and kept her in the sauna for 2 days - she finally died, but I'm quite certain she didn't use to be that tough to kill. After the patch, I couldn't get drowning to work - Lily Feng was exhausted - "pass out in 0 minutes" for about 6 hours in the pool and still didn't drown. I also learned that vampires who die in the sun don't count toward vengeful diety (after I spent all that time on Vampire Lore so my sim could remove the Sunlight Resistance trait).ĭid anyone else have trouble killing off sims? I had two die of laughter, but it seemed to take longer than it used to. I realized this too late to get it, but thought I'd mention it in case others didn't realize how this worked.

PLANNED SIMS 4 EXPANSIONS SERIAL
As I moved out the generations, I moved them to different households, and once I got 10 generations under the 9th one, with more than 10 in my starting household, I got Legacy Leader - that one was a surprise, as I didn't realize it worked that way.Īnother that worked differently than I expected was Serial Monogamist - 20 marriages in 20 unique households - One of the partners in the marriage could always be a sim in my household, as long as the other sim was from a different household than any of the other spouses. for 26 generations (that was done by Wednesday of the first week). These were all done by having my first sim adopt a child (not a baby), age up the child immediately to teen and then to YA, have that one adopt, age up the child, etc. A couple 100-point achievements that I got this time that I missed last time were the Legacy ones - Legacy Player (10 generations), Alphabet Legacy (26 generations), and Legacy Leader (10 generations in 10 households).

I pretty much followed my same strategy from the last Achievement challenge, except I added in a few things I learned from other players, and really loved that there were no rules about moving people in and out - that allowed me to move someone out, and then if I wanted them again later, I could move them back in. This one can take a lot of planning and micromanagement! Congrats to everyone who participated in this challenge, and especially to and for those top scores.
